Jens (Stickies, iChat, Safari RSS, etc.) ponders using Core Animation subclasses to integrate a physics engine.
In the comments, Gus suggests Chipmunk in Box2D’s stead.
Even if that’s all too technical to you, you can’t tell me you don’t enjoy this demo (though it gets a tad repetitive towards the end)!
Others' Thoughts
Comment on November 19th, 2007 at 1:07 pm
Cool! Maybe I try to use it soon.
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