soeren says

Nike+ coming to the iPhone?

August 19th, 2008

Please, please let these screenshots be not fake. (via fscklog)

‘There’s no Nike+ app for it!’ has been one of the few remaining counter-arguments of me buying an iPhone. My late iPod nano has left me with a remaining, unusable (on its own) Nike+ set of pedometer and receiver, and I sure wouldn’t mind being able to use those again. At the same time, replacing my mediocre1 Sony Ericsson T610 with a more powerful substitute might make sense, especially when that substitute can also serve as my new portable music player. Who doesn’t like convergence, when it’s done really well?

Each day, I spend close to an hour commuting in the train (25-ish minutes back and forth), during which I currently have no Internet connection. Now, if I could spend some of that time more usefully, other than reading unread tweets or solving Sudoku, that might be nice indeed.

Issues with the App Store aren’t the only kind of thing that scare me. It’s hard to believe, but this device would actually be a step back in Bluetooth support compared to my T610. Puzzling, because Apple arguably pioneered Bluetooth support on personal computers, offering a useful solution years before Windows XP finally did with Service Pack 2. Then, in 2007, it quietly dropped Address Book Bluetooth support (such as for sending text messages right to the currently open contact) with OS X 10.52, and shipped the iPhone with only supporting headsets. No A2DP, no file transfer, no modem tethering… I was hoping these were simply features they’d ship after higher priorities have been resolved, but even with the 2.1 previews, we have no improvement. No cabled tethering either, unless you count the unsupported, currently unavailable NetShare app, which is merely a SOCKS 5 proxy, thus hardly offering a full solution.

On the bright side, we have a user interface that doesn’t try to scale down the traditional personal computer desktop to a small screen variant. Many of the controls have clearly been conceived from scratch, which is in stark contrast to most other smartphone UIs.

And then, finally, we have T-Mobile’s rates. I have yet to see a single comparison where any other provider in Germany comes out cheaper (the ones I’ve seen need to go back to arithmetics 101, it seems), but there’s a difference between being competitive and being affordable. You see, before last summer, I didn’t have a cellphone for years. And I kind of liked it that way. Or, shall we say, I didn’t miss it — most of the time. There are those moments where you’re unexpectedly and randomly stuck someplace, sometime, and if you could make just this one phone call, it would fix it all. And with the job, of course, I get called quite a bit more. But overall, I’m not even sure I average one call a week.

So you can perhaps tell I’m not exactly the most likely target audience for this product. I’d use the iPod aspect daily. Same goes, probably, for e-mail and other lightweight Internet-bound apps. And the PIM aspects — calendar, contacts, notes. But as for all things cellular, whether audio or text, I’m just not much of a user.

And so I’m in this unusual situation where what I’d really like to have is unlimited (or a very high limit of) data, but very low limits of calls and messages. Shame I’m in such a minority.

Why not the iPod touch, you ask? Because I’d be back to square zero regarding Internet connectivity in the train. (A 3G ExpressCard plus an iPod nano would be a more feasible alternative to that.)

  1. Yes, I know what they say: gift, horse, mouse, yaddayadda. Now that the battery and charging cable have been replaced, it does the basic job fine!
  2. Although, at the same time, they did add A2DP support.

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Others' Thoughts

# Fafnir

I have since saturday an iPhone. Planned a purchase for a few months, but the supply/demand was brutal. Now the situation is beginning to relax and shops are getting shipment every other day (instead of weeks).

So far im really impressed. It is the best telephone I ever had. Its really nice to browse your contact list or you are in the iPod App and listening to some music and than you get a call and your iPhone headpones (which I think are remarkably decent) double as a mic. Very nice. Very thought-out.

And than mobile Safari is Safari. In my pocket. Everything is exactly rendered as on the Mac and also JavaScript is nice and fast. Download and rendering does take some time, even with a 2 GHz Dualcore machine…

http://img146.imageshack.us/img146/9259/bild1we4.png

… and so no wonder on a mobile device a page load does take a few seconds, even on Wifi. However most pages (spon.de = 900kb) are usable quite a time before they are fully loaded.

Surfing the web on the iPhone is cool, but you also notice that the web is designed for a 1000×700 resolution. Either you zoom in and text is nice and big, but you have to scroll constantly, or you zoom out but than the font is tiny. I never tried to surf the web on a mobile device without such a capable browser and multi-touching, but I guess aside from the iPhone the mobile web experience stinks.

There are also still some glitches. The iPhone does crash (at least in 2.01, now it is 2.02). You just don’t notice it, because it is so fast and seamless and elegantly back in the Home Screen. ;) And I look forward to copy & paste. That the auto correction is self learning is nice. But I would prefer if there would also be a method for manual tinkering with it, like with the mac os x spellchecker (ignore/learn/unlearn).

And the games in the App Store are remarkably puzzle emphasized. I expected there would be more strategy/simulation games or good old fashioned dungeon crawls/role playing games. A well, I guess i have to code that myself (<= and get rich by that. )

# Fafnir

;-)

http://img79.imageshack.us/img79/4550/73ce7.jpg

Buy me, whispered the iPhone

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