2D physics
Posted in: Uncategorized, Chuckellania, Mac, Software, Web
Jens (Stickies, iChat, Safari RSS, etc.) ponders using Core Animation subclasses to integrate a physics engine.
In the comments, Gus suggests Chipmunk in Box2D’s stead.
Even if that’s all too technical to you, you can’t tell me you don’t enjoy this demo (though it gets a tad repetitive towards the end)!
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